Shield is necessary as we need some form of damage mitigation. This allows both your heal and shield to have a chance to translate to your allies, which helps with sustaining the fight. You can tinker with what exactly you'd like but I would highly recommend having both Altruism and Shield in the Defense tree. Lastly, Master to boost our main damage source. Captain and Stone for the increased chance of mega variations for abilities. Tamer for extra survivability on our Turgon, allowing him to tank much longer. We use Soulcery for the obvious damage increase with our abilities. You can mix-and-match which rings you truly like but I beat Primordial with these rings: Not to mention their super and mega counterparts. It also buffs the damage we get from Soulcery skills like Fireball and Lightning, which already have built-in damage buffs. The reason we choose Soulcery is because it has the highest damage without needing equipment. Purchase it and you'll have to play these notes four times with the corresponding beast to tame them. It's very cheap and, again, given to you almost immediately after starting the game. In order to actually tame these pets, you must purchase the flute from the market. You will need to get to chapter six to achieve all the pets but many are given to you pretty early on. The notes are present on the map and the lines will correspond with the areas on the map where you can find the beasts. Still having trouble? I've created a world map where you can find all of them at the bottom of this section. It will show all of the enemies that you've killed, including the animals that are currently able to be tamed. If you are missing them, you can view them in the third cave present in the Museum. However, there are variations that need to be tamed.
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